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Star wars knights of the old republic 2 turbolift code
Star wars knights of the old republic 2 turbolift code













If she falls to the Dark Side, it's merely a happy (?) coincidence which lends weak credence to their self-righteous agenda of cowardice and retreat. The Council was never vindicated in banishing the Exile. It was Revan's choice, and the Exile's only failing was that she, like the Council, also ultimately gave in to fear - this is what Kreia realizes on Dantooine. Her courage and integrity to do what she felt was right, no matter what it might cost her. Perhaps of her power, the wound she bore and the shadow she cast. They banished her because, as Kreia explains, they were AFRAID. It was not done because she had turned to the Dark Side, as they had claimed in the Council chamber.

star wars knights of the old republic 2 turbolift code

#Star wars knights of the old republic 2 turbolift code free

The player is free to, as the Oracle from The Matrix might say, make up his own damn mind.įor my part, I can safely assert the Council was NEVER justified in forcing the Exile away. The player's thoughts and feelings on everything that has happened are never TOLD to him, as they are in the first KOTOR (or as they are in almost every other story-driven CRPG ever made). One of The Sith Lords' greatest characteristics is its seemingly never-ending capacity to subvert its own subverting. I'd be interested in your thoughts on this. Instead of overcoming and developing due to the elements in their backstory, they get stuck in their histories. Although breaking Hanharr is fun, the 'DS turn' for the player companions generally skewers their development arcs: Handmaiden becomes a Red Knight, Visas a traumatized murderer, Atton a psycho.

star wars knights of the old republic 2 turbolift code

They were right the war would turn Jedi to the dark side, rightly diagnosed she is now a hole-in-the-force monster, but simply overpowered.ĥ. In contrast, a DS Exile vindicates the council's exile, and any confrontation at Dantooine (assuming she didn't kill them all at the time) is entirely reasonable and proportionate. LS Exile can prove the Jedi Master's who exiled her wrong by her actions on each of their planets, yet they nonetheless insist on their error at the Dantooine confrontation. It similarly suggests the Council were wrong to stay out of the Mandalorian Wars, and their high-handedness sowed the seeds for greater suffering, and thus vindicates the Exile's choices both to join the war, and in Malachor V. It recast revan (especially DS version) as a sort of Alexander the Great who turned down conquest to - the game suggests - marshall the galaxy for a still-greater threat, and any 'fall to the dark side' was merely means to his end of saving the galaxy from the Sith. One of the subversive themes of KOTOR2 is that the Jedi were wrong and 'light side' isn't necessarily always in the right (c.f. Both are less satisfying, and also take something away from the final confrontation between them: for LS exile Kreia's acts are a genuine betrayal DS exile was going to want to kill her anyway (just like all the Jedi and the Sith lords).Ĥ. DS Exile either has her tutting psychopathic urges, or her woops of approval as she continues to Machiavelli her way through the game. I also think the player's interactions with Kreia work much better with LS-exile playing the benevolent foil to her Nietzchean themes. I aver LS Exile's urge to understand what happened to her and bring back the Jedi Order despite being wronged by them makes for a cooler narrative.ģ. DS Exile is mainly killing her way through the plot in a not hugely motivated quest for revenge - she is a hole in the force, and the DS path gets her acting like a mini-Nihlus sucking up souls. This set up works well for the 'better Jedi than the council' arc for LS Exile.Ģ. The motivation for a turn to the dark side doesn't seem compelling in the interim. The set up for DS Exile looks weaker: she was banished from the Jedi Order after Malachor where the game implies she was pretty LS. My problem with DSExile is that her motivation looks weaker than LS, and that several of the main story beats don't hit as hard as LS.ġ. Someone also ordered the droids to repair the Hawk while we were floating in our tank - no doubt for nefarious purposes, but at least we know the Hawk is ready to fly at this very moment. More new information - this time we learn the Ebon Hawk's navicomputer has been voice-locked. That Jedi's got a lot of questions to answer. "The only reason someone would lock their navicomputer is to hide their navigation charts - someone didn't want us to know where that ship was going. If so, that ship isn't going anywhere unless we rip out the navicomputer and put in a new one, if we even had one to spare. Maybe by one of the corpses we found on the ship.

star wars knights of the old republic 2 turbolift code

"Regardless, still no luck accessing the navicomputer - it's been voice-locked. The maintenance officer still won't admit ordering them to fix it, though. looks like those droids got the vessel working again, even with all the damage it had taken.













Star wars knights of the old republic 2 turbolift code